Hammer

robot sorcerer

Description:

Str 9
Dex 14
Con 16
Int 10
Wis 7
Cha 16

Composite Plating. Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class.

Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies d other events as normal.

Sorcerer 6
HP: 40, AC: 20
Proficiency: +3
Languages: Common, Abyssal

Favored Soul
Domain: War

Cantrips: 4
1st Level: 4
2nd Level: 3
3rd Level: 2

Spells: 7+Domain
Sorcery Points: 6

Saving Throws: Charisma, Constitution
Skills: Perception, Athletics, Arcana, Persuasion
Feat: War Caster

Extra Attack

Equipment: Half Plate and a shield, a Iight crossbow and 20 bolts, a dungeoneer’s pack, Warhammer(1d8)

Metamagic:
Quickened Spell
Twinned Spell

Spell List:

Cantrips:
Firebolt
Chill Touch
Acid Splash
Shocking Grasp

First:
Shield
Catapult
Ice Knife
Divine Favor
Shield of Faith

Second:
Mirror Image
Scorching Ray
Magic Weapon
Spiritual Weapon

Third:
Counterspell
Fireball
Crusader’s Mantle
Spirit Guardians

Bio:


Hammer

Sorcerer 20

Str (25) 9
Dex 15
Con 16
Int 10
Wis 7
Cha 16 + 4

Composite Plating. Your construction incorporates wood and metal, granting you a +1 bonus to Armor Class.

Living Construct. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies d other events as normal.

HP: 170, AC: 22
Proficiency: +6
Languages: Common, Abyssal

Favored Soul
Domain: War

Saving Throws: Charisma, Constitution, Reflex
Skills: Perception, Athletics, Arcana, Persuasion
Feat: War Caster, Resilient(Dex), Shield Master, Tough

Extra Attack, Divine Wings, Power of the Chosen, Sorcerous Restoration

Equipment:
Half Plate (2)
Spellguard Shield – attunement + Curse: Shield of Missile Attraction
Wand of the Warmage (
3)
Belt of Giant Strength (Fire Giant/25) – attunement
Ioun Stone(Regeneration) – attunement – Legendary
Tome of Leadership and Influence (used)
Warhammer(1d8) (Dwarven Thrower)

Metamagic:
Quickened Spell
Twinned Spell
Heightened Spell
Empowered Spell

Spells: 15+Domain
Sorcery Points: 20

Equipment List:
Spellguard shield

Spell List:

Cantrips:
Firebolt
Chill Touch
Acid Splash
Shocking Grasp

First:
Shield
Catapult
Ice Knife
Divine Favor
Shield of Faith

Second:
Mirror Image
Scorching Ray
Magic Weapon
Spiritual Weapon

Third:
Counterspell
Fireball
Crusader’s Mantle
Spirit Guardians

Fourth:
Banishment
Wall of Fire
Freedom of movement
Stoneskin

Fifth:
Telekinesis
Creation
Flame strike
Hold monster

Sixth:
Chain Lightning
Disintegrate

Seventh:
Teleport
Plane Shift

Eighth:
Incendiary Cloud
Abi-Dalzim’s Horrid Wilting

Ninth:
Meteor Swarm
Wish

Hammer

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